Tiberium
EA publicly demonstrated a squad-based Command & Conquer shooter, then cancelled it months before release because the build missed the publisher's quality bar.
Quick facts
- Existence state
- Never Born
- Peak stage
- public demo or preview
- Research confidence
- high
- Last verified
What it was
A cancelled first-person shooter developed by EA Los Angeles in the Command & Conquer universe.
A GDI commander would direct infantry, armour and air support while fighting a renewed alien invasion.
Existence timeline
EA reveals the tactical first-person spin-off.
Media see the squad-command structure.
Campaign levels and multiplayer systems are built.
Trade-show audiences see guided gameplay.
EA says quality targets will not be reached.
The planned release disappears from EA's slate.
Why it ended
EA suspended development in September 2008 after deciding the game was not on track to meet quality standards.
Last confirmed trace
Trailers, press demonstrations, screenshots and preview coverage preserve the near-release shooter.
What it left behind
Tiberium is a notable case of a heavily marketed licensed spin-off being withdrawn after public preview.
How we classified it
The proposed archive unit never reached ordinary public access in the form being documented.
The strongest verified milestone maps to public_demo_or_preview under Arrival Score V1.
Sources & verification
Last reviewed 2026-08-01. Sources are linked so readers can inspect the evidence directly.