The Culling 2
Xaviant formally launched a battle royale, found almost nobody playing, and withdrew it with refunds only eight days later.
Quick facts
- Existence state
- Officially Gone
- Peak stage
- general availability
- Research confidence
- high
- Last verified
What it was
A standalone sequel to survival game The Culling, released on PC, PlayStation 4 and Xbox One.
The sequel abandoned much of the original's close-quarters identity for a conventional last-player-standing format and launched into a crowded market.
Existence timeline
Xaviant reveals the game immediately before release.
The paid game reaches PC and consoles.
Player counts fall to nearly empty matchmaking pools.
Xaviant promises refunds and removes the product.
The formally released service disappears after eight days.
Why it ended
After catastrophic player numbers and negative reception, Xaviant removed the game, closed servers and refunded purchasers.
Last confirmed trace
Store records, reviews, videos and surviving client data document one of the shortest formally released online games.
What it left behind
Its eight-day lifespan became a striking boundary case: a normal paid launch still makes it officially gone, not merely a test.
How we classified it
The archive unit reached normal public release or operation and is no longer obtainable in its original public form.
Verified normal public availability maps to 100 under Arrival Score V1.
Sources & verification
Last reviewed 2026-08-01. Sources are linked so readers can inspect the evidence directly.