Officially GoneGAMES

The Culling 2

Xaviant formally launched a battle royale, found almost nobody playing, and withdrew it with refunds only eight days later.

HOW CLOSE TO REALITY100/100
CATEGORYGames
LIFECYCLE2018-07-10—2018-07-18
00

Quick facts

Existence state
Officially Gone
Peak stage
general availability
Research confidence
high
Last verified
01

What it was

A standalone sequel to survival game The Culling, released on PC, PlayStation 4 and Xbox One.

The sequel abandoned much of the original's close-quarters identity for a conventional last-player-standing format and launched into a crowded market.

02

Existence timeline

Sequel announced

Xaviant reveals the game immediately before release.

Formal launch

The paid game reaches PC and consoles.

Audience collapses

Player counts fall to nearly empty matchmaking pools.

Withdrawal announced

Xaviant promises refunds and removes the product.

Servers close

The formally released service disappears after eight days.

03

Why it ended

After catastrophic player numbers and negative reception, Xaviant removed the game, closed servers and refunded purchasers.

04

Last confirmed trace

Store records, reviews, videos and surviving client data document one of the shortest formally released online games.
05

What it left behind

Its eight-day lifespan became a striking boundary case: a normal paid launch still makes it officially gone, not merely a test.

06

How we classified it

The archive unit reached normal public release or operation and is no longer obtainable in its original public form.

Verified normal public availability maps to 100 under Arrival Score V1.

07

Sources & verification

Last reviewed 2026-08-01. Sources are linked so readers can inspect the evidence directly.

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