Never BornGAMES

Six Days in Fallujah — Atomic Games Production

Atomic Games interviewed Marines and rebuilt a recent battle as a tactical shooter, but public controversy cost it a publisher and the original studio collapsed before release.

HOW CLOSE TO REALITY70/100
CATEGORYGames
LIFECYCLE2005—2011
00

Quick facts

Existence state
Never Born
Peak stage
full production started
Research confidence
high
Last verified
01

What it was

The original cancelled production of Six Days in Fallujah developed by Atomic Games and announced by Konami.

The game sought to dramatise the Second Battle of Fallujah through accounts from participating U.S. Marines and Iraqi civilians.

02

Existence timeline

Research begins

Atomic Games starts gathering accounts of the battle.

Production develops

The studio builds a documentary-influenced tactical shooter.

Game announced

Konami presents the project for a 2010 release.

Publisher withdraws

Controversy leads Konami to cancel publication.

New backing sought

Atomic retains the build while looking for a publisher.

Original production ends

Studio collapse leaves this version unreleased.

03

Why it ended

Konami withdrew in 2009; Atomic continued seeking a publisher but layoffs and the studio's 2011 collapse ended this production.

04

Last confirmed trace

Preview builds, demonstrations, interviews and design material survive; a later game launched under different developers and production circumstances.
05

What it left behind

The cancellation became a central case in debates over whether games could address recent wars and whose testimony such projects privilege.

06

How we classified it

The proposed archive unit never reached ordinary public access in the form being documented.

The strongest verified milestone maps to full_production_started under Arrival Score V1.

07

Sources & verification

Last reviewed 2026-08-01. Sources are linked so readers can inspect the evidence directly.

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