Six Days in Fallujah — Atomic Games Production
Atomic Games interviewed Marines and rebuilt a recent battle as a tactical shooter, but public controversy cost it a publisher and the original studio collapsed before release.
Quick facts
- Existence state
- Never Born
- Peak stage
- full production started
- Research confidence
- high
- Last verified
What it was
The original cancelled production of Six Days in Fallujah developed by Atomic Games and announced by Konami.
The game sought to dramatise the Second Battle of Fallujah through accounts from participating U.S. Marines and Iraqi civilians.
Existence timeline
Atomic Games starts gathering accounts of the battle.
The studio builds a documentary-influenced tactical shooter.
Konami presents the project for a 2010 release.
Controversy leads Konami to cancel publication.
Atomic retains the build while looking for a publisher.
Studio collapse leaves this version unreleased.
Why it ended
Konami withdrew in 2009; Atomic continued seeking a publisher but layoffs and the studio's 2011 collapse ended this production.
Last confirmed trace
Preview builds, demonstrations, interviews and design material survive; a later game launched under different developers and production circumstances.
What it left behind
The cancellation became a central case in debates over whether games could address recent wars and whose testimony such projects privilege.
How we classified it
The proposed archive unit never reached ordinary public access in the form being documented.
The strongest verified milestone maps to full_production_started under Arrival Score V1.
Sources & verification
Last reviewed 2026-08-01. Sources are linked so readers can inspect the evidence directly.