Never BornGAMES

Project Copernicus

38 Studios spent years and public loan money building an Amalur MMO, but the company collapsed before its enormous fantasy world could open.

HOW CLOSE TO REALITY70/100
CATEGORYGames
LIFECYCLE2006—2012
00

Quick facts

Existence state
Never Born
Peak stage
full production started
Research confidence
high
Last verified
01

What it was

A cancelled massively multiplayer role-playing game developed by 38 Studios in the Kingdoms of Amalur universe.

The MMO was intended to turn Amalur into a long-running online world supported by a large internal studio.

02

Existence timeline

MMO studio formed

Curt Schilling establishes the company behind Copernicus.

World production expands

Teams build lore, tools and online systems.

Rhode Island loan approved

Public financing supports the studio's relocation.

Full production continues

Hundreds work toward a planned 2013 launch.

Company collapses

Payroll and debt failures halt the studio.

Footage released

The unfinished MMO is shown after bankruptcy.

03

Why it ended

38 Studios defaulted on its obligations and entered bankruptcy in 2012, ending production.

04

Last confirmed trace

Gameplay reels, environment footage, concept art and bankruptcy records document the unfinished world.
05

What it left behind

Copernicus remains one of the clearest warnings about financing a studio around a single unreleased online project.

06

How we classified it

The proposed archive unit never reached ordinary public access in the form being documented.

The strongest verified milestone maps to full_production_started under Arrival Score V1.

07

Sources & verification

Last reviewed 2026-08-01. Sources are linked so readers can inspect the evidence directly.

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