LMNO
Steven Spielberg and EA built a road movie around protecting an expressive alien woman, but experimental emotion systems never became a finished action game.
Quick facts
- Existence state
- Never Born
- Peak stage
- full production started
- Research confidence
- high
- Last verified
What it was
A cancelled Electronic Arts game conceived with Steven Spielberg and developed principally at EA Los Angeles.
The player would flee across the United States with an alien named Eve, whose trust and abilities changed through close interaction.
Existence timeline
EA signs a multi-project collaboration.
Teams test Eve's behaviour and a cinematic road journey.
EA discusses an emotional action project without a final title.
The game changes teams and structure.
EA acknowledges LMNO has ended.
Former staff explain the unreleased design.
Why it ended
EA cancelled the project during repeated redesigns and restructuring, retaining only the separate Spielberg collaboration Boom Blox.
Last confirmed trace
Prototype footage, animation tests, concept art and developer interviews reveal its parkour, combat and relationship ideas.
What it left behind
LMNO remains a rare large-budget attempt to make emotional attachment the central system of an action game.
How we classified it
The proposed archive unit never reached ordinary public access in the form being documented.
The strongest verified milestone maps to full_production_started under Arrival Score V1.
Sources & verification
Last reviewed 2026-08-01. Sources are linked so readers can inspect the evidence directly.