EverQuest Next
Daybreak publicly demonstrated a destructible, changing fantasy world, then concluded that the long-awaited EverQuest sequel was not fun enough to finish.
Quick facts
- Existence state
- Never Born
- Peak stage
- public demo or preview
- Research confidence
- high
- Last verified
What it was
A cancelled massively multiplayer role-playing game planned as a major reinvention of the EverQuest series.
EverQuest Next promised voxel landscapes, emergent artificial intelligence and a world permanently altered by player activity, with Landmark serving as its construction laboratory.
Existence timeline
Sony Online Entertainment begins exploring a new EverQuest project.
The team discards an incremental sequel and pursues a more radical concept.
EverQuest Next is demonstrated with voxel destruction and emergent systems.
Landmark develops in public while the parent studio becomes Daybreak.
Daybreak ends the unreleased MMO before ordinary public access.
Why it ended
After years of production and a corporate transition from Sony Online Entertainment to Daybreak, the studio cancelled the MMO in March 2016.
Last confirmed trace
Stage demonstrations, developer panels, screenshots, concept art and the separately released Landmark preserve the project's ideas.
What it left behind
Its systems survived as an influential promise of emergent MMO design, while Landmark became a short-lived product in its own right.
How we classified it
The proposed archive unit never reached ordinary public access in the form being documented.
The strongest verified milestone maps to public_demo_or_preview under Arrival Score V1.
Sources & verification
Last reviewed 2026-08-01. Sources are linked so readers can inspect the evidence directly.